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lucaslurks

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Joined on 12/29/20

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lucaslurks's News

Posted by lucaslurks - August 2nd, 2022


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Posted by lucaslurks - September 30th, 2021


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1

Posted by lucaslurks - May 3rd, 2021


Bug fixes

-Fixed a bug that allowed the digging of multiple quarters from marked spot in the yard (Locked you to two quarters if you digged with four quarters) (thx to user JCLV for finding this)

Misc.

-Gave opening the box in the lounge less animation to prevent the box freezing on a frame (JCLV also found this)

-Made the loading screen more Newgrounds themed

-The dialogue options in the teacher's lounge always disappear when searching the box (you were able to click them for a split second)

-Made the hint about the mini safe's passcode Mr. Kahm's room less obvious (Made the four blanks on the drawer darker)

-Made the X in the yard hopefully less noticeable

-Slightly changed the unnamed teacher's response to Phil asking what was in the boxes

-Made the end screen appear a little faster


Thx to everyone who has played the game!



2

Posted by lucaslurks - May 2nd, 2021


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In the cafeteria, collect the cup and the Wet-Ade powder behind Greg. There are also 50 cents behind the COOKY machine. (Click on it's shadow to get the money)


In the yard, buy the fake hall pass from the Chill. Richy knows it's a fake, so give it to Chubb so he can get his food.


After Chubb moves away, you can now enter the Teacher's Lounge. There's a box in there for you to click on. After clicking it three times, you can search the box to find a rusty key. The unnamed teacher in the lounge will then force you out of the lounge.


The hall is now free, so you can enter the Men's restroom now. Drag your cup to the sink to fill it with water. Then, drag the Wet-Ade powder into the cup to make your very own Blueberry Wet-Ade.


You can also now enter the old dunce room south of the Men's restroom. In it, collect the dunce cap. If you have the rusty key, you can now enter the old bathroom. Collect the plunger located within it.


If you go to the front of Ms. Cophey's classroom, there's a water fountain frozen by Zack, Phil's classmate who is always cold for some reason. Drag your dunce cap to the fountain to fill it with ice. Now, drag your cup of Wet-ade into the dunce cap full of ice to create a snow cone! Next to the fountain, a locker that is presumably yours is there. You can tell it's different from the rest by its looks. Open the locker to find a quarter to collect.


After you gave Chubb the hall pass, he ate the food in his locker and fell fast asleep. Putting the snow cone in front of him causes him to wake up and suck it up. Being energized, he jumps into the ceiling, freeing the Janitor, 808, out of the Janitor's closet and letting you go into it.


Collect the shovel in the Janitor's closet. Then, drag your shovel to an X-marked hole in the yard to collect a buried quarter.


Now, return to the Men's restroom and drag your plunger to the messy stall 808 is inside. He'll reward you with 50 cents.


Go back to yard to buy Chill's fake can of nuts. Going to Ms. Cophey's classroom and dragging the can to her will result in her rejecting the offer, but she'll happily take it if you put the stick the coffee wrapper found in the Cafeteria on it. Giving her the coffee mimic will cause her the open it, unleashing a chubby worm toy out of the can. After the worm bouncing off Ms. Cophey's, you're now in big trouble.


Later, you wound up in Mr. Kahm's special class. Mr. Kahm has his eye on you, so give him a calculator hidden under the desk to distract him. You can click on the dark end of the desk to view the drawers. The drawer on top contains a green unsharpened pencil. To sharpen it, fix the pencil sharpener by collecting it's crank hidden against a broken part of the wall. Drag the crank to the sharpener to fix it, and sharpen your pencil. Since there's a locked drawer under the top one, drag your sharpened pencil to the lock to unlock the drawer. After that, you will take a mini safe from the drawer and put it on Mr. Kahm's desk. It has a four digit code: 3114. This was hinted by the four blanks on the drawer and the amount of things inside of the drawer and after taking the pencil: three pencils, one eraser, one pair of scissors, and four pins. After entering the code, you will get your game back from inside the safe. You can now leave the classroom.


THE END


Hope this helps!



3

Posted by lucaslurks - April 30th, 2021


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Posted by lucaslurks - April 30th, 2021


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Posted by lucaslurks - April 26th, 2021


soon...

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